Thursday, January 23, 2020

Stylistic Ideas

Here are just a few image examples of what I think we should do with the different sequences:

Kid playing with toy (real world):

(Notice it has simple textures, with not too complex geometry. It's mostly carried by the lighting.)

Chase scene:

(Though this would be much more black and white matte. Less photorealistic)

Temple scene:

(Hyper photoreal, with scuff and scratch marks. It'll sell the grimyness of the environment and be super cool to look at/work with.)

Monday drawing scene


Story Board Ideas (I can't draw so please bear with me)




Monday, January 20, 2020

Ideas for the Short

Suffice it to say I have no concrete ideas, but I have trains of thought that I think may help us create something more meaningful to a larger group of people...

From a story standpoint...
If anyone has seen 'The Blue Umbrella,' a good portion of that short film is based on the concept that humans see faces in inanimate objects. Cars, gutters, windows, etc. I believe founding our story in a concept that most anyone could relate to might be a good way to get a basis for a story. The key, is to provide some kind of twist. I personally like the idea of basing a story off of the idea of not being able to find something you just put down, or walking into a room and forgetting why you're there. The twist could be where this takes place, or who is doing it.

From a lighting/texturing standpoint...
I really want to do something that provides me some artistic leverage. Not to make something my own, per se, but to simulate something other than daylight. I want to be able to expand my portfolio of lighting capabilities. Thus far, in this class, i have focused mostly on simulating normal daylight, and while that's okay, I think branching out would be fun. And texture wise, my ultimate goal is to push them the furthest I ever have. This doesn't necessarily demand a wacky and wild concept, but maybe just something with a bit more nuance than a house.

These are just building blocks with which to play with (or even discard).
Hi everyone I am Danning. I am the student of MArch 3+. I am very interested in learning Maya and would like to do modeling either character and architecture settings. I have beginner experiences of Maya, and I am also very interested in doing renderings and textures and learning from my colleagues. 



Thursday, January 16, 2020

Hey, its Josh. I am an architecture major, with a large interest in theater, so I have a huge fascination with scenic/set design including but not limited to the physical structure of a set, lighting, and texture/painting. I also have a huge fascination with story telling. Last semester I was a part of the introductory 3D animation class, which culminated in the creation of a preemptive memorial video for Judy Dench (Link Below).  Coming into this class I wanted to present two short story ideas that I made which I think would be fun to turn into animated shorts, and a little concept art to go with them (link below). 



Left Behind
 

Gay Crime For A Gay Time
https://wustl.box.com/s/3xw6dfrvmmrczrrni7eofnhdj2saduie 
Hello everybody I am Xiaoxi. I am third year graduate landscape architecture student. I am most comfortable with character design/story boarding, basically everything 2D. Besides that I can do modeling and rendering too, just like what we did for last semester. I had some editing and sound effect experiences but don't expect much. I am familiar with Photoshop, Illustrator, Premier, Rhino and Maya(and some landscape architecture software). I would like to get out of my comfort zone and try new things.