Thursday, January 23, 2020

Stylistic Ideas

Here are just a few image examples of what I think we should do with the different sequences:

Kid playing with toy (real world):

(Notice it has simple textures, with not too complex geometry. It's mostly carried by the lighting.)

Chase scene:

(Though this would be much more black and white matte. Less photorealistic)

Temple scene:

(Hyper photoreal, with scuff and scratch marks. It'll sell the grimyness of the environment and be super cool to look at/work with.)

Monday drawing scene


Story Board Ideas (I can't draw so please bear with me)




Monday, January 20, 2020

Ideas for the Short

Suffice it to say I have no concrete ideas, but I have trains of thought that I think may help us create something more meaningful to a larger group of people...

From a story standpoint...
If anyone has seen 'The Blue Umbrella,' a good portion of that short film is based on the concept that humans see faces in inanimate objects. Cars, gutters, windows, etc. I believe founding our story in a concept that most anyone could relate to might be a good way to get a basis for a story. The key, is to provide some kind of twist. I personally like the idea of basing a story off of the idea of not being able to find something you just put down, or walking into a room and forgetting why you're there. The twist could be where this takes place, or who is doing it.

From a lighting/texturing standpoint...
I really want to do something that provides me some artistic leverage. Not to make something my own, per se, but to simulate something other than daylight. I want to be able to expand my portfolio of lighting capabilities. Thus far, in this class, i have focused mostly on simulating normal daylight, and while that's okay, I think branching out would be fun. And texture wise, my ultimate goal is to push them the furthest I ever have. This doesn't necessarily demand a wacky and wild concept, but maybe just something with a bit more nuance than a house.

These are just building blocks with which to play with (or even discard).
Hi everyone I am Danning. I am the student of MArch 3+. I am very interested in learning Maya and would like to do modeling either character and architecture settings. I have beginner experiences of Maya, and I am also very interested in doing renderings and textures and learning from my colleagues. 



Thursday, January 16, 2020

Hey, its Josh. I am an architecture major, with a large interest in theater, so I have a huge fascination with scenic/set design including but not limited to the physical structure of a set, lighting, and texture/painting. I also have a huge fascination with story telling. Last semester I was a part of the introductory 3D animation class, which culminated in the creation of a preemptive memorial video for Judy Dench (Link Below).  Coming into this class I wanted to present two short story ideas that I made which I think would be fun to turn into animated shorts, and a little concept art to go with them (link below). 



Left Behind
 

Gay Crime For A Gay Time
https://wustl.box.com/s/3xw6dfrvmmrczrrni7eofnhdj2saduie 
Hello everybody I am Xiaoxi. I am third year graduate landscape architecture student. I am most comfortable with character design/story boarding, basically everything 2D. Besides that I can do modeling and rendering too, just like what we did for last semester. I had some editing and sound effect experiences but don't expect much. I am familiar with Photoshop, Illustrator, Premier, Rhino and Maya(and some landscape architecture software). I would like to get out of my comfort zone and try new things.
Hi! 👋 My name is Tara and I am a senior majoring in Communication Design. I am interested in stop motion animation and want to learn more about 3D animation so here I am. I mostly do illustrations and have done storyboarding/ concept art but I have also dabbled with sound and editing
(although not to confident with those). I think it would be fun to model environments but I can be flexible and learn things as I go. ☺️ P.S. Haven't used Maya in awhile so will be relearning a lot in the beginning.

A Brief Introduction

Hello, there. I'm Daniel! I'm a freshman, but I've been using animation programs for 4 years now (since I was a freshman in high school). I have experience in 3ds Max, Maya, Mudbox, and more. I've modeled, textured, lit, rendered, used primitive video and sound editing, rigged, and animated, among other things (not just learned, but actually used). I'm pretty decent at most things computer, however I struggle in the hand drawing department, so don't expect anything too wild there. I'm interested in doing more interesting things with my lighting and texturing, including venturing further into photorealism. Directing and story are also things I'm interested in doing. Truly, I'm willing to try most anything.



In terms of story, my hope is to do something that has some sort of meaning (be it allegorical or surface level). My two shorts last semester were rather... barebones, in terms of any emotional impact. I think creating something that actually invests people in it would be rather fun.
Hey guys, my background is primarily in 2D art/design (https://www.artstation.com/sandshrew), and the only software I know is Photoshop. I am probably best suited to do concept art/story board/2D animation stuff, but I'm interested in learning Maya to do 3D modelling and maybe some rigging. I also know how to program, so maybe I could write some scripts in Maya? Should be a fun time!

Tuesday, January 14, 2020

Welcome to Advanced Animation 2020!  

I am starting this simple blog where we can introduce ourselves and talk about our strengths and interests as it relates to animation, and carry on any conversations from class. For now, let us know who you are. What would you like to accomplish? What areas are you able to contribute to? We will have needs for some or all of the following: story (but everyone will contribute to that), concept art, scripting/storyboard, 2D animation, animatics (After Effects, Premiere or Final Cut), shot development and continuity, 3D modeling, character design, environment, layout, textures, rigging, 3D animation, lighting, visual fx, sound - music, dialog, making and recording Foley, and rendering. Then we also need at least one editor to put it all together. It's a lot and we may not try to do everything mentioned. It all depends on the story. But I know from past experience we can make an incredible project if we work together and work smart. Also, please tell us if there are specific things you would like to learn this semester. - Jon